Screenshots!!!

Ok, I'll show you the current state of the project. Anyway, this is all I'm gonna show you until I manage to make a trailer video. These screenshots compare the original gameboy places with my version.










Some aspects of the game design:

- The game will be as linear as the original. No open exploration, you HAVE to kill the Metroids of each area like in the original. However, I'm thinking of adding a Time Attack mode, with a lot more freedom to explore.
- Right now it plays a lot like Zero Mission. The upgrades available are the following:
  • MorphBall
  • Missiles
  • Super Missiles
  • PowerBombs
  • Spider Ball
  • PowerGrip
  • SpeedBooster (complete with Shinespark)
  • JumpBall
  • Hi Jump
  • ScrewAttack
  • Space Jump

- Spider Ball works just like the original one. It can grip in any surface, but it's really slow.
- PowerGrip has more animation frames than Zero Mission.

Weapons:

  • Charge Beam
  • Ice Beam
  • Spazer Beam
  • Wave Beam
  • Plasma Beam

- The beams can be stacked. Each one can be turned on/off on the fly. All four can be active at the same time, unlike Super Metoid.
- Missiles have splash damage. The whole damage is divided between the direct impact and the explosion. Super Missiles won't affect the game difficulty during Metroid fights.
- Samus can walljump, just like in Zero Mission.

Next week I'll show you more screens, up to the first Chozo Ruins.
Feel free to comment about these first images.

See ya!

Comments

Dark Master said…
GOD JOOB!! THIS IS THE BEST REMAKE OF METROID IN THE WORLD!!!
data recovery said…
Its just amazing blog here.

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